Put simply, passenger trains make more money the faster they are – so much of the challenge of the game revolves around keeping your speedy passenger trains on track uninterrupted by slow lumbering cattle freight.Īs goods are delivered to the various towns, they, like your company, begin to prosper and grow. While the money made from freight is fixed and corresponds only to the number of carriages delivered, the money made from passengers is based on a distance over time equation. Notice my magic track soaring into the hills without any visible support.Īs with previous railway tycoon incarnations the game features two types of goods available for transportation – passengers and freight. If only the stock-market was really this simple. The next step up would be for the player to just be able to type in two town names and have an automated line built between them, would anyone find that fun? Although this may be a good thing for the game’s accessibility, I think it’s a bad thing for any experienced tycoon player because the little choices add to the depth of a game of this type. ![]() You just click the start and end point for a section of track, and all the details – bridges, tunnels, relocation of residential buildings getting in the way – are worked out for you to create the most speed effective track joining those two points. There’s no manual adjustment of land or selecting of track inclination. ![]() Railroads! is a very easy game to play, the interface is built around simplicity. I mean, I’m playing FEAR on high spec and having no problems, then I crank up Railroads and once there are a dozen trains flying around the map things start to get a little jerky: that’s crazy! Especially when you consider that Civ IV, made by the same company, looks better and runs better. But even then, the engine seems far more demanding on system requirements than it really should be. The only champion element of the game has to be the graphics, which easily out-do any previous games of this type. Railroads! Captures these elements perfectly, but the problem is it does nothing new, and actually falls short to Transport Tycoon because there’s no usage of other vehicles – buses, trucks, boats, planes, etc. There’s something about building railways which makes a much better tycoon game than any of the horrid spin-offs the laying of track, setting routes, delivering cargo, circumventing old routes with new routes, laying double lines on congested track etc. ![]() You can customise your trains, of course. What we have here is indeed an enjoyable title, but it falls far short of my expectations to name a few flaws – lack of depth, little originality, no single-player campaign for god sake, and an over-demanding graphics engine which looks inferior to Civilization IV. But I had to get excited upon hearing ole’ Sid was throwing his own train-related tycoon game into the mix it’s not often Sid has disappointed me. I was never a major Railway Tycoon fan, primarily because I thought Chris Sawyer’s Transport Tycoon surpassed it in many ways – game-play, versatility, more trains, etc.
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